Workers socialize and collaborate in the course of performing their workday duties. Imprint is a casual information visualization kiosk that supports workers in seeing, exploring, and reflecting upon their printing activity. The Imprint kiosk is a large touchscreen display that augments the existing social space around shared printer facilities. My hope is draw workgroup members in extended reflections and conversations around their consumption behaviors and the social data that is inherent in printed data. I suggest an evaluation metric to measure the innate curiosity of individuals and hypothesize that curiosity is a key determinant of the success of personal and group informatics systems.